Tuesday, 3 September 2013

What GUI technology to use for C# game application? [closed]

What GUI technology to use for C# game application? [closed]

References

Reference NO 1

http://stackoverflow.com/questions/15165239/what-gui-technology-to-use-for-c-sharp-game-application

Reference NO 2

http://stackoverflow.com/questions/16155926/c-sharp-gui-on-top-of-c-application

Reference NO 3

http://social.msdn.microsoft.com/Forums/vstudio/en-US/ef9a9451-59d0-496f-bc77-fcf6e03b231d/action?threadDisplayName=c-with-gui-a-non-starter

Reference NO 4

http://gamedev.stackexchange.com/questions/17816/is-it-possible-to-use-c-gui-toolbox-in-an-xna-app

Reference NO 5

http://gamedev.stackexchange.com/questions/34676/should-i-use-xna-or-unity-to-build-a-video-game

Reference NO 6

http://www.dreamincode.net/forums/topic/246911-c%23-multi-threading-in-a-gui-environment/

Reference NO 7

#EANF#

Reference NO 8

#EANF#

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